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Jake Carvey

Creative Director

Jake has collaborated with Sea-Change Partners since 2007, and has been creating compelling imagery for broadcast, film and games since 1994. His approache is based in passionate interests across diverse disciplines, from set and lighting design, to interactive design and writing. He is obsessed with the development, practice and teaching of techniques and strategies for consistently delivering high production values within small studio and corporate environments. As president of Spin Cycle Animation & FX, he led the animation team responsible for creating and producing well over 100 unique animated promos for Kids’ WB!, harvesting truckloads of industry awards along the way.

With well over a decade of 3D animation and user interface design, involvement in video and computer gaming was inevitable. From the first real-time fully immersive game on the web (Jurassic Park, written entirely in Java) to the first Unreal 3 engine game ever released (the Intel-funded Robohordes) Jake has continually found ways to bring compelling visuals to various platforms.

“Jake was pivotal not only to plumbing how to use the poorly documented, bleeding edge tools and technology on Unreal Engine 3, but was the first tech artist in the world to ship an Unreal Engine 3 game, beating even Gears of War to the punch. Jake is extremely good at tech artist leadership by teaching other members of the team to get better at using technical tools.”

Dave Taylor, Doom & Quake programmer, Robolords producer

Since 2000, Jake has been working as a freelance directorm designer and animator, continuing to deliver projects for Disney, NBC, ABC, PBS, Sony, Target, Wal-Mart, Circuit City and many others. He currently works in Los Angeles, Southeast Asia and Portland, OR.

jake@jakesville.com
jake.carvey@gmail.com

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